Extends:
Modifiers:
Source code
SFDecos.SFPickBoxTrigger%%
%function_comment% | SFPlayer | aPlayer | ||
%function_comment% | bool | bCarried | ||
%function_comment% | SFPickBoxGun | EmptyGun | ||
%function_comment% | Weapon | OldGun | ||
%function_comment% | SFPickBox | TheBox |
| FireEvent (actor Other) | |||
| Tick (float DTime) |
{
Physics=PHYS_Trailer
CollisionRadius=13.000000
CollisionHeight=13.000000
bCollideActors=False
}